Don't forget to read the Disclaimers
Chances are, if youve come to FNI more than once then youve probably seen far too many scenes that went nowhere. Whether youre sitting in the audience or playing the game, you can almost pinpoint that very moment when you realize that this baby just isnt coming out of the coma. And it doesnt. And we all feel bad. And finally, mercifully, the host comes out on stage and pulls the plug on the respirator.
And its no ones fault. We all appreciate that everyone tried. FIOK and all that good stuff. But it hurts never the less. So the salve Id like to gently rub on your improv soul is the easy cure-all for most improv scenes: conflict.
Just about every improv game is really just a story - and a story without conflict is like a day without sunshine (a day without sunshine, of course, being night). If youre trying to act out a story without conflict, then all youre really doing is fumbling around in the dark, desperately looking for your ass with both hands and no flashlight, improvisationlly speaking.
But I think you already know this. Somewhere along the line in your education career youve had a Basic Lit class. You learned the format of Introduction, Conflict, Resolution. Its the basis for all classic story telling. So why do we run into problems with conflict and what can we do about it?
Lets start by taking a moment and talk about what conflict isnt.
Conflict isnt just encountering a problem to be solved in a story. Dorothy had to deal with the problem of flying monkeys, but we really wouldnt call that a conflict. And despite what you may think, conflict isnt just fighting. Just because youre yelling obscenities at your partner doesnt necessarily mean youre having a conflict. Most importantly, conflict & denial are not the same thing. They are two totally different things, thats why we have two different words for them.
Know your enemy & know yourself:
Conflict only comes out in relation to motivation. Its what happens when you have two characters whos goals are in opposition to each other. So you have to know what your characters motivation is as well as the motivation of your partners character. If you have two characters on stage, then how are they the same and how are they different? This is the place you have to look if you want to find potential conflict. To do this, of course, implies that both players have characters and that those characters have motivations sadly this is not always the case at FNI. However there are still some things you can do to create conflict in your scene.
What if you didnt defuse the bomb?
Most of the games we play at FNI ask for a very specific suggestion from the audience; namely, a task to complete. Now, if there are two players in a particular game, we naturally just assume that both players are working towards that same goal ie, completing the task. But what if one of them wasnt? This is probably the quickest and easiest way to create conflict in a scene, because the audience basically hands you a simple, potential conflict. But the same idea can be used in other ways as well. If you are in a scene, and a problem arises that must be solved (ie, the car has a flat tire) then, sometimes, the best way to help the scene is to not help your partner.
Im gonna pick a fight!
All too often two (or more) players decide that mindless bickering is going to pass for conflict. Well, it doesnt. Arguing - in the context of a scene is often a hallmark of conflict, but a shouting match in and of its self does not constitute conflict. One of the things that is inherent to good conflict is the very real possibility of a resolution. Someone has to win (and, conversely, someone has to loose).
Now, at this point, Im going to bend a big rule of good improv, but bare with me. If you decide that the correct thing to do (in a scene) is start an argument, then before you begin you should already have a plan to loose. Ok, ok, I know. Planning is not improv. You are absolutely right. But here is the problem: We are all human. As humans, we all have egos and those egos hate to back down, let along loose. And I think that this is the very reason that players get trapped in arguments on stage both players (note I said players, and not characters) feel that they are right and neither one wants to be the first to blink. So what ends up happening is that the audience get treated to three or four minutes of Youre a poppie-head No, youre a poopie-head!!.
So before you fire that first verbal volley across youre opponents bow, it really helps to have a plan for a strategic retreat. Granted, depending on how your partner(s) react, you may not need to use it. But if/when you realize that no one is going to give up the fight, it becomes your responsibility to kill the monster that you created.
River, river, carry me home
The biggest issue I think players have with conflict is that it seems to run against the grain of the first comment of good improv: Thou shall not deny. Now, denial is a huge problem in improv, and of course should be avoided at all costs. Denials kill scenes, its just that simple. The problem is that we get so well trained to avoid denial that we often miss the opportunity to create conflict.
But denial and conflict are two totally separate things. Denial is when you say no, conflict is when you say not right now. If your partner says Help me Doctor, Ive been shot! and you reply Im not a Doctor, Im a shoe salesman. then THATS denial. But if you reply Sorry, Im busy. then you help create conflict.
The trick to conflict is to never refuse an offer made by your partner, but rather to accept it and give in return something that is its opposite. If your partner wants to storm the castle, then be a coward. If your wife wants a baby, be sterile. The key difference is that youre not just arbitrarily throwing obstacles in your partners path; instead you look for the goal that your partner is reaching for, and then chose as your goal something in the opposite direction.
Some last, but very important points about conflict.
Keep it simple: All too often players trap themselves into conflicts that are just far too complicated. Conflicts dont have to be nine levels deep just to be effective. Brothers fight over toys, couples argue over whos going to do the dishes. Your conflict doesnt have to be of a comet is coming to hit the earth magnitude to be interesting.
A meaningless conflicts is just as bad as a overly-complex one: At some point, either before, during, or after, we have to learn why the conflict happened at all. This means justifying the conflict. Again, simple justifications work best Mother always loved you more! is a perfectly acceptable justification. Because its Wednesday. is a less strong choice.
Remember to end it (this is the most important point of all): Conflicts, by themselves dont help you. Its seeing a conflict and its resolution that makes for an interesting scene. So even as you enter into a conflict, always have an eye towards its resolution. At some point in the scene one of the players has to make the conscience choice that Im not going to win. This is absolutely vital to making the whole thing work. Its the giving part of improv, or in this case, the giving up part. If you dont have a real resolution to the conflict, then what was the point?