
Giving good suggestions:
At FNI - like most improv shows - we use audience suggestions to create the funny. In general, there is just about no suggestion we will not take. There are, however, a few simple guidelines to giving "good" suggestion - after all, if the scene sucks, it's your fault.
The real winners: Gay Proctologists!
If you are new to Improv in general or FNI specifically, then chances are you've thought to yourself "I've got the greatest suggestion EVER!!" Because you know (you just know) that the absolute height of comic brilliance will emerge if you raise your hand, and suggest "gay" or "proctologist".
Hey, we understand. 'Cuse you know what? "Gay" and/or "Proctologist" is pretty damm funny. No, really. Those gays and those proctologists are some downright amusing people. We know this because the first 10,000 times those two suggestions were made some very funny scenes were the result. Unfortunately, the second & third 10,000 times the suggestion was made, things became just a little less funny. By the time we got to 60,000 the scenes were - for reasons unknown - somehow less interesting to watch or perform.
Point is: Please, please, for the love of all those good and upstanding American homosexual people who had the courage & discipline to endure the rigors of medical school, who are only trying to make the world a better place by the preventing a debilitating disease through the early detection of ass-cancer, please rethink your suggestion. We, the audience, thank you in advance.
Ask a stupid question
Often times, the host of as particular game will ask the audience a particular question in order to solicit a suggestion. For example: "We need something you would find in your pocket?" or "Where is a place you would go on vacation?"
Now, we're your physic friends, so we know what is going through your minds. It goes something like this: "Oh boy oh boy, he just asked for something I would find in my pocket I know, I'll say my Grandmother!!".
And the comedy ensues.
See, Grandmother is funny, After all, no one is expecting you to say Grandmother, cuz after all, how could she fit in your pocket?? You've got to have some might big pockets, for your Grandmother to fit in there. Unless you do have some big pockets Do you? Have big pockets, I mean?
See, the whole idea of having performers going up on a stage to perform is to see if they can entertain us, the audience. In the case of FNI those performers come right from the audience, sure but they still deserve a chance. And that's just what you murder when your try and "out-funny" the performers with your suggestion.
"Normal" suggestion
= "Funny" scenes. "Funny" suggestion = you
getting one laugh and then having to sit through the next 10 minutes
of mind-numbing nonsense because some jag off thought "in
my sock drawer" was a great place to go on vacation.
Actaul tips
Relationships: For many games
(esp. those that only use two performers) the audience is asked
to give the relationship between the players. The relationship
helps set the character types and defines who these performers
are to each other.
Good relationship suggestions are general and give either contrast or connections
to the players. Examples of good relationship suggestions are
farther & son, doctor & patient, angle & devil.
Bad relationship suggestions are too specific and/or relations
that are not playable by the performers. William Howard Taft
& a bathtub, the upper & lower intestine, the unstoppable
force & immovable object are example of bad relationship
suggestions.
Situations: Most games require an environment in which the
players can perform. Typically the host of the game will ask
for a non-geographic location, which can either be real or imaginary.